Textures
Fabrics
Meshes
Miscellaneous
Codes: I have used a coding method of naming my textures so that you can map back a mesh (NIF) to the texture below. Look at the Texture/Mesh Name below and you will see the naming schema of that texture. All meshes that are based on the texture will have that code or a similar abbreviated code.
Example: KI_Furn_Bar_St_25_03. The original mesh is Furn_rm_com_bar_03. St represents Stone. 25 represents Grey Rock. _03 is the piece number from the original name. This last portion is not always used.
Chairs: The chairs come in 3 flavors a, b, c as a suffix. a is the original upholstered chair with a fabric change. b takes it a step further and upholsters the back of the chair. c changes the wood engraving and type of wood.
Tables and bars: The tables and bars usually have an addition of bronze trim. I thought it looked better than the wood. Some also have wood trim. You will see different suffixes for the different types.
Example: KI_Furn_Basin_St_27.nif uses stone _27 (see chart below). KI_Furn_Basin_St_27a.nif uses stone _27 but has wood stand.